OSGET is a mobile game engine template based on the EMO framework, which uses the Squirrel scripting language to support Android and iOS. The template includes common gaming features such as an introductory splash page, changing between level scenes, integrated player control, physical behaviors such as velocity against gravitational force, object collision detection and handling, background scrolling, playing of different audio channels, event triggering at timeout intervals, level missions, final level missions with bosses, and score submission through HTTP. It is based on the MVC pattern.
RoboBrain SDK is a simple, lightweight 2D game engine for Android phones and tablets. It supports OpenGL ES 1.0 Rendering, a custom GameActivity class, a World/Entity system, basic physics and collision detection, animated and static sprites, and support for Multitouch and accelerometer input.
Ironclad: Steam Legions is a steampunk strategy game with an AI opponent. It lets you pit your strategic skills with battle tanks, infantry, artillery, and warships against a fast thinking enemy in a hex-based battle arena. It is still under development in the alpha phase. However, the game is fully playable, with a complete set of tutorial levels to master, with sound effects.
planes is a hierarchical surface framework for PyGame. It introduces a "Plane" class which extends PyGame's "Surface" functionality, offering a hierarchy of mouse-sensitive, draggable Surfaces that can be used as sprites, windows, icons, or other interactive elements. In addition, the planes.gui module uses planes to provide basic GUI elements like container, label, text box, option list, and button.
GammaMOO is a fork of the LambdaMOO server with numerous cleaned-up patches and modern MOO functionality. This currently includes multicore support, object caching and other acceleration features, enhanced file I/O, UTF support, new built-in data types, and stability improvements with 64-bit support in progress.
Andrew's Game aims to be a lightweight and highly expandable code base editable by anyone with a basic understanding of Python. The project has three parts: core systems, sample game, and reusable extensions. Core systems deal with the actual game mechanics; a sample game will be a template of how to use core systems and reusable extensions to create a working game. The reusable extensions can contain items and minor added functionality. Andrew's Game can implement a text-only single player RPG, which is like a MUD without support for multiple players.
chem is a command line tool and JavaScript code library that helps you to rapidly prototype 2D canvas-based video games for the Web. It automatically creates a sprite sheet for your assets and loads the assets at runtime, provides an API for drawing animated sprites in a canvas, and uses browserify to compile your code, allowing you to harness the power of code on npm. Everything from code to sprite sheets are compiled automatically when you save. It handles the main loop and frame skipping, provides an API for keyboard and mouse input, and bootstraps the resource loading process, optionally providing a basic loading progress bar.
TextureBuilder is a program to simplify the task of building several texture formats from six skybox images. The six different images represent the front, back, left, right, top, and bottom sides of a cube. They are combined to either a cross texture with the horizontal part up, a cross texture with the horizontal part down, a sideways cross texture, or a texture set including script files for the Torque 3D game engine.
sv2gl is a game library that attempts to take advantage of SVG's already expansive toolset for image manipulation. It includes a game creation framework and a physics engine that runs in a browser. It can easily be extended using JavaScript's prototype structure and combined with jQuery and PHP for server side data saving/retrieval.