44 projects tagged "Game Engine"

No download Website Updated 28 Jun 2012 fabula

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Pop 70.60
Vit 4.40

Fabula is a Python game engine suitable for adventure, role-playing, and strategy games and digital interactive storytelling. It offers a client-server architecture, an event-based protocol, multiplayer and networking capabilities, a multi-threaded server, an abstract, visualization-agnostic model of a game world, an asset manager, and a plugin system. Gameplay can be recorded and played back. The code is well documented and runs on Linux and MS Windows (it should work on OS X, too, but this has not yet been tested). Fabula can be used as a library to develop your own games. As an alternative, you can use the included Pygame-based graphical editor and the default game engine.

Download Website Updated 11 Jul 2012 QuakeForge

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Pop 70.09
Vit 6.01

QuakeForge is a 3D graphics game engine based on id Software's legendary Quake® and QuakeWorld® game engines.

Download Website Updated 19 May 2013 OpenXcom

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Pop 66.99
Vit 2.32

OpenXcom is a new engine for the old game UFO: Enemy Unknown (X-Com: UFO Defense in the USA), a popular strategy videogame made by Mythos/Microprose in which you take control of the X-Com organization to fight off the alien menace invading Earth.

Download Website Updated 03 Jul 2010 AzureGE

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Pop 65.60
Vit 2.70

AzureGE is a multi-platform OpenGL and OpenAL-based game engine. It has built-in support for I/O, threading, and networking, a particle system, a material generator, a texture generator, and a mesh/terrain generator. It is intended mainly for creating role playing games, but can also be used for other types of game.

No download Website Updated 05 May 2009 The Gamebook Engine

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Pop 54.83
Vit 2.40

The Gamebook Engine is a cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.

No download Website Updated 06 Mar 2013 Click'n'Drag

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Pop 49.42
Vit 4.06

Click'n'Drag is a Python module that introduces the "Plane" class, which extends PyGame's "Surface" functionality, offering a hierarchy of mouse-sensitive, draggable Surfaces that can be used as sprites, windows, icons, or other interactive elements. In addition, the clickndrag.gui module uses clickndrag to provide basic GUI elements like container, label, text box, option list, and button.

Download Website Updated 10 Mar 2013 Gamvas Web

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Pop 46.02
Vit 2.77

Gamvas Web is a JavaScript game development framework with easy-to-learn and fully-documented API, game states, animated objects, Box2D physics integration, a particle emitter, and more.

No download Website Updated 19 Dec 2012 RoseThorn Game Library

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Pop 43.47
Vit 22.93

RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.

No download No website Updated 06 Dec 2010 Gold Chest

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Pop 42.72
Vit 2.19

Gold Chest is a game engine inspired by the old goldbox styled games. The goal is to create a game with the same look and feel of the goldbox games while bringing to it newer graphics, sounds, music, and network play.

Download Website Updated 05 May 2011 Gluon Project

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Pop 41.71
Vit 1.00

The Gluon project is an open framework for creating and distributing games, supporting the flow of the idea all the way from the author to the player of the finished game. The current goal for the first stable release is to create games using 2D graphics. The reasoning behind this is that the niche for this type of visual is very large and so far untapped by specialized tools. In the world of 3D games there are solutions such as Unity3D, which provide a distribution system, but in the 2D game development world there are no tools to provide a complete ecosystem for creation, distribution, and feedback gathering. The three main audiences of Gluon are game creators, game players, and application programmers. Each of these are a user of one of the tools.

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A disk which can boot into an OS whose bootloader is broken.

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samhain

A file integrity daemon with support for centralized monitoring.