Projects / ZIG / Releases

All releases of ZIG

  •  26 Jul 2007 18:20
Avatar

    Release Notes: This release brings about two years of bugfixes and enhancements, plus documentation rewritten from scratch. It includes SCTP-like transport of multiple message streams through a single ZIG client-server connection. Each stream enforces a message ordering that is independent of other streams. The ZIG streams also allow you to control bandwidth use (if you want to) and to mix reliable and unreliable messages on the same stream.

    •  19 Nov 2004 04:44
    Avatar

      Release Notes: This release introduces minor API changes. There are 20 bugfixes and feature enhancements, including fixes for memory leaks and internal enhancements to allow the handling of large reliable messages (up to 32Kb) and UDP packets (up to 64Kb).

      •  01 Nov 2004 00:44
      Avatar

        Release Notes: This release fixes a deadlocked Linux version client when connection attempts failed by timeout, and possible deadlocks with the console command interpreter callback. There are 15 bugfixes and minor feature enhancements.

        •  30 Jul 2004 01:52
        Avatar

          Release Notes: The console_c class is now thread-safe. This version also fixes lots of compilation problems under mingw/gcc.

          •  14 Jul 2004 05:41
          Avatar

            Release Notes: This version fixes critical multithreading bugs that affect the new 'non-blocking' execution mode introduced in the previous release. There were also a couple of other (minor) bugs fixed.

            •  20 May 2004 08:14
            Avatar

              Release Notes: This release drastically improved server scalability and offered a new 'non-blocking' execution mode that lets users run their own application main loops with ZIG. The server now only allocates one thread to handle all connected clients. This is a major improvement over the previous version, which allocated one thread at the server for each connected client. The new 'non-blocking' API solves a major shortcoming, which was the inability to interact with game engines or GUI toolkits that already supplied their own 'main loop' code.

              Screenshot

              Project Spotlight

              episoder

              A tool to tell you about new episodes of your favourite TV shows.

              Screenshot

              Project Spotlight

              BalanceNG

              A modern software IP load balancer.