Projects / zeRace


The purpose of this little car game is very simple: do the best time on each track. zeRace uses the SDL library.


Recent releases

  •  25 Feb 2007 17:27

    Release Notes: Some tracks were added. The network initialization has been fixed for Win32, and a function overflow issue has been fixed. There are now scripts to easily launch a game against bots.

    •  17 Apr 2005 23:07

      Release Notes: A track named "formula" was added, some new car sprites are available, the game can now handle collisions between cars, the server checks for synchronisation between clients, you are now warned when you miss a checkpoint, car lights were added, it is now possible to play tracks by night, and some bugs were fixed.

      •  29 Nov 2004 12:56

        Release Notes: This version adds a "loop" track, fixes the "car" and "hairpins" tracks, adds a boss key, adds a tracks server, improves the network protocol, adds bots, fixes memory management, adds a generic Makefile, network startup was fixed, a bug when sending keys for record validation was fixed, the ability to send records in network mode was added, and the game and network protocols are now endian safe.

        •  27 Sep 2004 22:54

          Release Notes: Network and Internet modes have been added and the code has been split into generic modules.

          •  15 Sep 2004 20:52

            No changes have been submitted for this release.

            Recent comments

            17 Apr 2005 23:53 gvy

            hm, did you see Trophy?
            you might just like it enough to join that project ( which was highly playable some two years ago ;-)


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