The Virtual Rendering System is a computer graphics software library for constructing interactive 3D applications. It provides a large collection of 3D rendering components which facilitate implementing 3D graphics applications and experimenting with 3D graphics and imaging algorithms. It is implemented as a C++ library. Applications can incorporate VRS as C++ library based on the C++ API. In addition, it provides a complete Tcl/Tk binding of the C++ API, called iVRS.
| Tags | multimedia Graphics 3D Rendering Software Development Libraries |
|---|---|
| Licenses | LGPL |
| Implementation | Tcl C++ |


No changes have been submitted for this release.


Release Notes: This release adds an easy-to-use algorithm for stereo- and depth-of-field rendering. It contains the PolygonSetBuilder class that creates PolygonSets from analytic shapes object for faster rendering. It also contains the initial version of a VRML reader, and supports gcc 3.4.