Projects / The Virtual Rendering System

The Virtual Rendering System

The Virtual Rendering System is a computer graphics software library for constructing interactive 3D applications. It provides a large collection of 3D rendering components which facilitate implementing 3D graphics applications and experimenting with 3D graphics and imaging algorithms. It is implemented as a C++ library. Applications can incorporate VRS as C++ library based on the C++ API. In addition, it provides a complete Tcl/Tk binding of the C++ API, called iVRS.

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  •  07 Jul 2004 01:16

    No changes have been submitted for this release.

    •  07 Jul 2004 01:16

      Release Notes: This release adds an easy-to-use algorithm for stereo- and depth-of-field rendering. It contains the PolygonSetBuilder class that creates PolygonSets from analytic shapes object for faster rendering. It also contains the initial version of a VRML reader, and supports gcc 3.4.

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