Projects / TecnoballZ


TecnoballZ is a "breaking blocks" game that was originally written for the Amiga platfrom. The aim is to break all the blocks in each level. The game is divided into Areas which are divided into Levels. Between some levels, you have to defeat a guardian to pass to the next level. When passing an Area, a new edge is open. You can buy weapons and bonuses between levels with the money earned during the game.


Recent releases

  •  19 Nov 2007 16:46

    Release Notes: Support for autoconf and automake was improved. The code was compiled with GCC 4.1.2. The code was considerably cleaned up and rewritten. The source code files and C++ classes were renamed. The names and variables names and comments are now in English. The simple copies now use SDL_BlitSurface. French language support was added. Resources files were renamed. The graphic files were converted from BMP to PNG. New graphics were realized for the 640x480 mode. The license was changed to the GPLv3. Joystick and keyboard support was added. GP2X and PSP are supported. Various bugs were fixed.

    •  02 Mar 2005 09:41

      Release Notes: In this release, autoconf and automake support is included, a memory alignment constraint (SPARC processor) is now handled, there was an important change to the score file, a "LEVEL COMPLETED" message was added to the guards levels, and a config file was added.

      •  28 Oct 2004 12:20

        No changes have been submitted for this release.


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