Projects / SDL Sasteroids

SDL Sasteroids

SDL Sasteroids is a rework of the original Sasteroids game by Brad Pitzel last released in 1994. It allows the original Sasteroids game to be played on modern hardware, without vgalib and older versions of gcc. Old fans of the original will find many suprises in addition to the same old game released years ago.

Operating Systems

Recent releases

  •  14 Apr 2005 07:20

    Release Notes: This releases fixes problems with running the OpenGL version under nVidia cards. The non-OpenGL version is deprecated. Various fixes have been applied to the enemy AI code to make them more interesting.

    •  13 Aug 2003 18:06

      Release Notes: Major changes in this release include OpenGL support, alpha blending, compressed images, and a new backdrop and sprite images. For computers without OpenGL, there is alpha level support for SDL_gfx.

      •  14 Jun 2003 04:29

        Release Notes: Many gameplay fixes and bugfixes were made.

        •  23 Oct 2002 06:07

          Release Notes: The game is now full playable. The new features include PowerUps, new enemy asteroids, new sounds, fixes to the firing system, and several surprises. Bugfixes include playability on some slower systems, support for non-Intel byte order computers, and several graphical glitch fixes.

          •  08 Oct 2002 07:56

            Release Notes: While the game is somewhat playable, there are many missing features and bugs. Some features that depended on vgalib have been removed.


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