All releases of Player vs. Player Gaming Network

  •  07 Dec 2005 19:05
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    Release Notes: This release adds a new SQL storage layout. It adds many Starcraft and Warcraft3 versioncheck entries. It fixes a too big d2cs motd bug, and fixes d2cs/d2dbs installation as services on Win32.

    •  23 Aug 2005 07:12
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      Release Notes: Westwood Online (WOL) support was added, initially supporting Tiberian Sun and basic support for Red Alert 2 and Yuri's Revenge. An SQL bug affecting users of non-MySQL backends was fixed along with a 64-bit compatibility problem with bnpcap. A problem with D2 joining games made by characters of level 50 was fixed. Version checks were added for Starcraft 1.13 and 1.13b and Warcraft 3 1.18a.

      •  19 May 2005 20:46
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        Release Notes: This release fixes an account corruption bug that happened when trying to register new accounts with existing account usernames and using plain/cdb file storage.

        •  16 May 2005 09:53
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          Release Notes: sqlite3 and ODBC storage support was added. The hard-coded WAR3 MOTD now uses a configurable servername option. Primary key creation was added to the SQL layout. Friend join/leave whispers now come from 'servername'. A bug where d2cs was not able to set the realmname even when 'allow_d2cs_setname' was set to 'true' in bnetd.conf was fixed along with Diablo 1 handling of gametypes (character levels).

          •  11 Mar 2005 21:34
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            Release Notes: You can write a message to creators/joiners of ladder games of alternative types (those specified with "ladder_games" in bnetd.conf). "ladder_prefix" has been added to allow only matching game names to be counted as ladder games for the alternative ladder game types. Many optimizations (lower CPU footprint). Many clan code related crashes have been fixed. Plain file account loading has been optimized. Win32 winsock error reporting has been improved.

            •  08 Nov 2004 01:21
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              Release Notes: A very nasty bug in the socket code that created problems with some fdwatch backends because of reused sockets not being cleaned properly is fixed. A problem with d2cs and d2dbs not exiting when the exit signal is received and exit_time has expired is fixed. A problem with topvbot "team game"-results being discarded is fixed. A possible overflow with malformed gamereport packets is fixed. A workaround is added for a D2 classic client side bug (open bnet games being listed as closed bnet games). A problem with language-specific channels with limited user count is fixed.

              •  01 Nov 2004 11:52
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                Release Notes: This version fixes a problem with running d2cs and d2dbs as services (in GUI versions). It fixes a problem with language- specific channels. It adds Unix build configure options to disable bnetd/d2cs/d2dbs builds. It adds a "sync_on_logoff" bnetd.conf directive to enable saving of account data on user's logoff, fixes a crash with short/broken cdb user files, and fixes a problem with trying to load invalid usernames (like "").

                •  20 Oct 2004 10:24
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                  Release Notes: This release has redesigned and rewritten most of the fdwatch codes (the new codes are now called fdwatch2) to better support OS which have sparse values for sockets (e.g. this should help busy Win32 systems). A problem with SC/BW topvbot game-results being discarded has been fixed, as have Dev-C++ compilation problems. A "Diablo II Level 100 Workaround" was added for mods with a max level greater than 99. There is an option in d2dbs.conf to activate this.

                  •  12 Oct 2004 17:30
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                    Release Notes: A Win32 d2cs/d2dbs GUI, new game result decision code, and instant startup support have been added. Timers, news, and IRC code has been rewritten, fixing bugs and improving the CPU footprint. There are many other major optimizations.

                    •  12 Oct 2004 16:13
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                      Release Notes: W3 ROC/TFT 1.17a support is now available out of the box. The "allowed_clients" configuration option was added to restrict the types of clients allowed to connect on bnet class connections. The "ladder_games" configuration option was added to list additional game types to be counted as ladder. Autodetection for w3route was is now done if the IP address is set to 0.0.0.0. Possible "use after free" crashes in clan were fixed. bnchat was fixed to work on the Win32 platform. An OOB crash bug in the anongame codes if queue id was negative was fixed. The epoll backend was fixed to not ignore errors.

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