Projects / OpenMW


OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable implementation of the game that will run on Linux, Windows, and Mac OS X. No game data is distributed with the code; the user must already own a copy of Morrowind to use the software.

Operating Systems

Recent releases

  •  02 Jun 2014 15:13

    Release Notes: This release includes ranged combat and crime & punishment. Other new features include terrain threading, many fixes and improvements to save/load, and a large list of bugfixes.

    •  13 Mar 2014 07:18

      Release Notes: This release includes the first implementation of the Save/Load feature. Please bear in mind that the save file format is not yet finalized and forward compatibility is not guaranteed. Some aspects of the game state, such as player controls being enabled/disabled, weather, some creature state including all magic (also used by NPCs), movement of objects between cells (except for the player), and fog of war are not currently saved. Other new features include more combat AI, blocking, area magic, and disease.

      •  14 Jan 2014 21:03

        Release Notes: This behemoth of a release includes many large features, including Combat AI, Magic, Vampirism, terrain bump/specular/parallax mapping, and many other things. There’s also a heap of bugfixes.

        •  10 Dec 2013 19:39

          Release Notes: This release implements Acrobatics, God Mode, and torch extinguishing, and makes the breath meter change color when it is running low. There are many bugfixes to OpenMW, and many new features for the OpenCS editor.

          •  11 Sep 2013 19:33

            Release Notes: This version implements melee combat, lycanthropy, and drowning. There is also now auto-initialization of AI packages and mouse wheel transitions between first/third person have been implemented. Many bugs were fixed, and there were a few improvements in handling the menu windows.


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