Projects / Monster 2

Monster 2

Monster 2 is a nostalgic trip back to the days of the epic SNES RPGs like Final Fantasy and Breath of Fire. It was built from scratch with a focus on a good story, unique gameplay features, and professional looking and sounding artwork and audio.

Operating Systems

Recent releases

  •  04 Nov 2010 19:37

    Release Notes: Greatly improved keyboard and gamepad control. A Polish translation. Fixes for many bugs and the addition of many minor features.

    •  14 Oct 2009 20:09

      Release Notes: This is a compatibility release. Support for OS X 10.5 (Leopard) in addition to 10.6 was added.

      •  22 Sep 2009 23:27

        Release Notes: This is a bugfix release, mainly for Mac OS X 10.6.

        •  03 Jul 2009 11:38

          Release Notes: This release fixes a major flaw in one of the mini games that caused it to play very poorly on older, slower computers, a crash in the second Tiggy battle scene, and a shared library problem with the OpenGL version of the game on Mac OS X. Patches are available for this and future releases.

          •  26 Jun 2009 17:31

            Release Notes: This release adds a -debug command line parameter to show some debug output. It fixes large resource wastage (20MB in a mini game). It fixes music fading in Golem battle. The Ice2 spell is more appealing. Upgraded to Allegro 4.9.11 with patches, removing the old patch and adding the 4.9.11 patch. It fixes a potential bug in fade/transition effects. The OS X quickdraw version has an icon (alpha is still not 100% correct). The editor compiles again. Font memory is freed when the game is ended. Ambient sound is stopped at the title menu. Some warnings from gcc 3 are fixed. There are many more changes.


            Project Spotlight


            A Fluent OpenStack client API for Java.


            Project Spotlight

            TurnKey TWiki Appliance

            A TWiki appliance that is easy to use and lightweight.