Release Notes: The subsystem for modifying terrain has been completely overhauled. Terrain mods can now be updated in place. Many bugs have been fixed.
Release Notes: Shaders can now be removed. The library now builds with modern compilers against recent versions of dependencies.
Release Notes: The API for terrain modifications has been fleshed out and is now more complete. The Forest code has been extended to make it more generic and useful. The offset of a Segment is now provided in terrain coordinates rather than segment multiples to make code simpler everywhere. Memory footprint is reduced, and some leaks have been fixed. Inline and generated API documentation has been improved. Test coverage has been improved.
Release Notes: The check for fabsf was improved, so absolute values are calculated more efficiently.
Release Notes: An issue with static member variables in gcc 4 has been resolved. This release is only of interest to gcc 4 users.
Release Notes: The shader mechanism has been modified, so it is now possible to handle the shaders for a given terrain procedurally, driven from the server. A bug where buffers were not zeroed before shading has been fixed. A bug with the Area intersect code has been fixed.
Release Notes: New classes have been added to allow the surface of the terrain to be queried cheaply on the server, allowing interaction with the terrain in the game rules. New classes have been added to handle terrain areas, which allows parts of the terrain to be different from the procedurally generated surface. The API has been cleaned up and rationalised. Redundant functions have been removed. Many bugs have been fixed and performance improvements been made.
Release Notes: Fixes were made to work with the stricter rules of gcc 3.4.
Release Notes: