Projects / libksd


libksd is a cross-platform (C++) game framework which is built on top of SDL and also uses libSigC++ for its signal system. It provides drawing functions, a simple widget set, multi-threading, plug-ins, collision detection, joysticks, image loading/saving, simple audio playing/loading/saving, true-type fonts, and some other stuff too.


Recent releases

  •  18 Jul 2003 22:40

    Release Notes: This release adds a complete graphics core rewrite. It has been ported from make/GNU autotools to SCons.

    •  25 Nov 2001 08:22

      Release Notes: OpenGL support, documentation, and an API clean-up were added.

      •  28 Aug 2001 00:31

        Release Notes: Audio support, a rework of the drawing code, a widget set, and many other improvements and bugfixes.

        •  20 Jan 2001 21:49

          Release Notes: libksd is actually usable now. Some of things added in this release are bitmap fonts, true-type fonts, image loading (PNG, JPG, PCX, PNM, GIF, TIF, etc.), muti-threading, system timers, delta timers, a plugin system, and fixes for drawing/clipping code.


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