Projects / Legends


Legends is a fast-paced first-person-perspective online multiplayer game. It is designed to take advantage of the beautiful environments available from the Torque engine it is based on, while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes. The addition of a jetpack adds a new dimension to mobility.

Operating Systems

Recent releases

  •  15 Sep 2007 19:51

    Release Notes: Minor weapon balances were done. Unlimited deployables are now prevented. A few high server load issues were prevented. Cosmetic tweaks were made to maps and chat HUD colors. All sorts of Linux installers are now available and the bug tracker is working.

    •  02 Aug 2006 08:07

      Release Notes: The player energy recharge rate has been increased, and recovering after damage from a fall is quicker. No other changes have been made to the player scripting. A few sound changes were made. NULL voices and repair rifle bugs were fixed. A new mission, "Dogbone Lake", was added. A new Master Server is being tested.

      •  27 Jun 2006 12:03

        Release Notes: A lot of bugfixes and new features were made. Gameplay balance was adjusted. The Gluegun and Impulsegun are disabled, but the assets and scripts remain for modder use. The energy pack was made redundant, and movement physics have been improved for fast, skilled combat. Many other changes were also made.

        •  17 Mar 2006 10:35

          Release Notes: Physics changes were done to make the game feel less "floaty". Some new guns, a new map, and a lot of fixes and minor enhancements were added. A new installer for both Windows and Linux was added.

          •  14 May 2005 20:24

            Release Notes: New features include an in-game admin setup system with plug-ins, an observer camera, third-person reticle, the plasma turret, a new inventory station, a transitory GUI, new maps for CTF, map updates, and a deployable station. A server crash which occurred on mission change was fixed. Bugs which were causing lag were fixed. The Server/Client preferences files were simplified into one Prefs.cs file. adminuserlist.cs was moved to /prefs. A lot of script changes and fixes were made, including the Arena gametype.


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