Projects / L2J


L2J is an alternate game server for Lineage2. The L2 protocol is reimplemented in the server, so you can play with this server without any modifications to the client (except changing the server IP address). The latest USA live client version is always supported, so don't expect this server to work with the PTS/Korean client.

Operating Systems

Recent releases

  •  02 Jan 2009 07:55

    Release Notes: Support for the latest client has been extensively tested. Several retail features, rates, and formulas were improved. Many code cleanup, deadlock, and security fixes were made. Some new features are supported: Talismans, Instanced Dungeons, and Shield usage reworked. Updates were made in the MySQL Connector library.

    •  04 Nov 2004 14:41

      Release Notes: This is just a hotfix release. Nothing new is included. Two serious bugs were fixed, one concerning party exp calculation, and the other concerning a 0 item drop exploit.

      •  25 Oct 2004 10:10

        Release Notes: In this version, soulshots work, aggressive mobs will attack players, there is party handling, PVP is possible, mobs respawn in the world, pets work, players can sell to vendors, patk/matk/pdef/mdef are calculated and used, skilltrees have been completed, items drop with drop rates, clans work, there is a new admin interface, bows work correctly, there is IP banning, there is a basic skills and general skill handler, and many more smaller additions and bugfixes.

        •  03 Aug 2004 16:21

          Release Notes: An admin interface was added. The NPC interaction was extended. PvP was added. The exp + sp calculation was updated with correct formulas. Additional monsters were added. HP and MP are increased on level change. The movement code was updated. Parties now work. Aggressive monsters were added.

          •  05 Jul 2004 12:40

            Release Notes: Logging code was added. Chat was enhanced. An NPC bug that froze player movement was fixed. Network packets are now buffered. Passwords are stored as hashes. Partymatching was implemented. The party system was partially implemented. Exp and Sp is awarded when monsters are killed. Skilltrees for all classes used were added, but are incomplete. Router support was added. A user limit was set.


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