Projects / J2DGF


The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.

Operating Systems

Recent releases

  •  09 Jan 2011 14:03

    Release Notes: This release adds a TimeCollisionAction abstract class to perform a collision action every time check. It adds setPanelWidth/Height methods to J2DControlPanel.

    •  24 Dec 2010 13:37

      Release Notes: Several bugs were fixed. The latest version of JSimLife is used.

      •  03 Dec 2010 10:44

        Release Notes: Bugs were fixed concerning Sprite Speed and SetSpeed, collision and an IndexOutOfBound exception, and starting or stoping CollisionManager.

        •  30 Nov 2010 08:58

          Release Notes: This release added several APIs and a Game class that wraps the entire game model and components. The J2DCanvasPanel class now simply draws the Game and Save or Load Game. The Collision model was improved by using a multi thread pool. The Observer/Observable design patterns are used to observe Sprite, Collision, and Game. The documentation and code comments were updated with information.


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