Projects / Iter Vehemens ad Necem

Iter Vehemens ad Necem

Iter Vehemens ad Necem (IVAN) is a graphical roguelike game which currently runs in Windows, DOS, and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.

Operating Systems

Recent releases

  •  11 Dec 2004 05:47

    Release Notes: Fluids can now cover objects and interact with them. For exampls, water rusts iron and slime traps creatures. Weather effects, day and night, and new NPCs make cities more realistic. Several new monsters and magical items were added. The player can now issue specific commands to pets, run, panic, become exhausted, or suffer from nasty diseases like leprosy. Bodyparts of creatures can become unusable in certain situations. Lists of detailed death reasons of each monster killed during the game were added. Finally, new special levels were added and boss battles were made more complex.

    •  05 Aug 2003 21:07

      Release Notes: Certain monsters and their corpses are now larger than one square. Pathfinding has been improved. A new side branch has been added. 13 monsters and a new side branch were added. An alternative keyboard layout for laptops has been added. The score system has been simplified.

      •  11 May 2003 23:36

        Release Notes: A few materials, some items, and one monster were added. You can now find a level where you died in a former game (a bonefile). Several bugs and memory leaks have been corrected and the code has been optimized. Graphics have been improved.

        •  28 Mar 2003 03:55

          Release Notes: Smoke effects, eleven new monsters, several new animations, a search command, and a searching state were added, and many bugs were fixed. All assembly code has been removed.

          •  05 Feb 2003 21:59

            Release Notes: This release adds lightning effects, several new artifacts and regular weapons, and a floating eye. It is now much easier to gather nutrition. Many abuses are prohibited. Explosions are now stopped by walls. A fatal bug in the door breaking code and many non-fatal bugs have been corrected. RAM usage has been greatly decreased, and compilation speed has been doubled.


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