Projects / Imperialism Remake

Imperialism Remake

The aim of this project is to create a free (open source, OS independent) remake of the classic SSI game Imperialism. While the spirit and many concepts of the original should be preserved, it should not become a pure copy but advance the concept in a sense that modern elements of strategic games are included, e.g. of the Civilization series. The game is written in Java using Swing for the user interface. The philosophy is to keep it as simple as possible, use standard/well tested libraries wherever possible and to demand clean, understandable code.

Operating Systems

Last announcement

ScrIMP, agile development method implemented 27 Jun 2013 16:40

We added a new development method to our inventory: ScrIMP. It is derived from Scrum, an agile software development method and especially adapted to open source projects with ever changing team members. With ScrIMP we offer the possibility to do a Sprint, i.e. to achieve a goal within 7 days (starting on fridays always). There is a place for volunteering, for progress reports and for reviewing. Of course this is completely optional. However we also hope to increase the attraction to new supporters. ScrIMP: Scum:

Recent releases

  •  17 Jul 2013 20:22

    Release Notes: Steady update. Continuous terrain effect, extending over several tiles. A complete overhaul of the server-client communication. Can send and receive chat messages.

    •  16 May 2013 19:39

      Release Notes: A nicer start screen was included.

      •  07 Mar 2013 07:24

        Release Notes: This release added a Windows launcher that checks for the correct version of Java and a Windows installer, and has been successfully tested under Linux. Background music composed was added. The map was improved with borders, cities, rivers, and provinces. Diverse artwork was provided for the terrain and the start screen. There were many small changes.

        •  06 Jan 2013 16:57

          Release Notes: This is an update with more terrain features like resources, provinces, and nations. It is partly editable and has more UI elements. Under the hood, the network code is also already a bit developed.

          •  07 Nov 2012 22:22

            Release Notes: This is the first version with some User Interface elements and a simple terrain editor.


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