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All releases of Hinversi

  •  22 May 2008 20:33
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    Release Notes: The notation of the coordinates has been corrected. There is also a new frontend, which can be used as a reversi CGI backend. The frontend can be used to make single Othello moves with a given AI engine using any board setup.

    •  30 Mar 2007 16:37
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      Release Notes: The build process has been changed to also make without "check".

      •  26 Mar 2007 21:34
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        Release Notes: This release has another AI engine named ElMatador, which is stronger and faster than Neo. This release also includes a German and a Portuguese translation, better command line parsing, a tiny check suite, and a man page.

        •  22 Feb 2007 01:59
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          Release Notes: Everything has been reorganized using GNU autotools. A minor bug (observed under Solaris) has been fixed that caused Neo to play the same moves every time.

          •  04 Dec 2006 22:12
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            Release Notes: The command line interface was fixed. Due the gcc optimization, the CLI became useless.

            •  27 Nov 2006 15:25
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              Release Notes: The library has been cleanly split from the main program. Neo has a dynamic search depth. Another factor was added for the heuristics of Neo. The othello binary now has some compiling optimizations. Neo is faster.

              •  21 Feb 2004 15:40
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                Release Notes: This release adds a new AI engine which uses the well-known alpha-beta search tree. The new virtual player is called Neo, and it is much more difficult to beat him.

                •  16 Feb 2004 21:51
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                  Release Notes:

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