Projects / GooseEgg


GooseEgg is a 3d modeler, skeletal animator, and level editor. You can edit the meshes of supported models and make models from sratch. You can even add skeletal structure to framed animation models, and produce framed models from skeletal models.


Recent releases

  •  29 Jan 2001 09:32

    Release Notes: This release includes various new features and bugfixes including new mtk GL widgets like filedialog, and some new improvements to editing.

    •  29 Oct 2000 19:31

      Release Notes: The editor component is mostly finished, and part of the author's own GL widget set has been implemented for it. Numerous features have been added, like md3 worldmodel export and user scriptable docks.

      •  25 May 2000 08:07

        Release Notes: Added a TR player view, improved TR level loading, introduced new backend, and fixed all known bugs.

        •  21 May 2000 06:40

          Release Notes: Full Tombraider 1, 2, and Unfinished bussiness data support. New texture editing engine. Skeletal modeling has been repaired and animation support has started. TR Texture dumping is now working. TR level editing will be available soon.

          •  16 May 2000 07:56

            Release Notes: Tomb Raider 'movable' model loading with meshtree mesh combining support. User defined polygons, not just triangles. New texture support. Several bug fixes.


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