Projects / Drome Engine / Releases

All releases of Drome Engine

  •  24 Apr 2005 04:19
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    Release Notes: A bug that caused XML to be parsed incorrectly has been fixed. Some new functionality has been added to the GfxDriver class. The GUISystem and GUI::Entry classes have been added. Some more code has been modified to use GfxDriver function calls instead of directly calling GL functions. Code for parsing an XML-based map file format has been added to the map compiler. Many other small changes have also been made.

    •  07 Nov 2004 22:11
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      Release Notes: Some byte swapping function calls have been added to the audio code so that audio can be used on big-endian systems. The Gfx::PrimitiveType enum, which is now used by the Gfx::DrawWithVertexBuffer() function, has been added. Some other minor changes have also been made.

      •  28 Oct 2004 17:20
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        Release Notes: This release adds an Audio namespace, which contains audio playing and sound loading classes and functions, an XmlNode class, which can parse XML data, a SkyBox class, improved command editing and command history in the Console class, and many other minor changes.

        •  06 Sep 2004 23:25
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          Release Notes: High-level wrapper functions for making and binding textures have been added to the Gfx namespace. The MD2_Model class has been rewritten and contains improved MD2 model rendering code. Dynamic lightmap generation has been improved and is now faster. A small program called dromenormal, which can be used for generating normal maps, is now included in the utils directory. Many other minor changes have also been made.

          •  08 Jul 2004 20:41
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            Release Notes: The lighting code has been improved and moved to a LightSystem class. Some other minor API changes have also been made.

            •  22 Jun 2004 17:22
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              Release Notes: The DromeNet namespace, which contains a Socket class and some other networking-related code, has been added. Some WIN32 bugfixes have been made, as well as some other minor changes.

              •  08 Jun 2004 18:42
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                Release Notes: The Gfx::Shader class for loading vertex/pixel shaders has been added, and shader allocation/binding functions have been added to the Gfx namespace. Some API changes and bugfixes have been made.

                •  29 May 2004 04:29
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                  Release Notes: The engine now has a binary map file format and includes a map compiler. Water surface rendering was improved and some API changes and bugfixes were made.

                  •  05 May 2004 15:33
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                    Release Notes: Some physics classes have been put into a Physics namespace. Some high-level graphics rendering functions have been put into a Gfx namespace. Some minor API changes and bugfixes have been made.

                    •  08 Apr 2004 20:46
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                      Release Notes: The SpriteModel class for rendering sprites has been added, the Exception class for throwing exceptions has been added, and most of the console code has been moved into a Console class.

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