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All releases of Dice3DS

  •  06 Oct 2010 04:54
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    Release Notes: A bug where view3ds failed to load textures from the current directory was fixed.

    •  19 Sep 2010 11:22
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      Release Notes: Updates were made to the view3ds and example modules. Now you can use pyglet.gl as well as PyOpenGL. You can use the image loading functions of the GUI being used (pyglet or pygame), so PIL does not need to be installed, but PIL will be used if it's available. A new default front-end based on GLUT was added. New view3ds options were added to set window size and disable textures.

      •  07 Aug 2010 10:51
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        Release Notes: Pyglet was added as a front-end. Normals calculations are now faster. The code is no longer as picky over format issues. Error recovery was improved.

        •  02 Oct 2008 15:39
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          Release Notes: Dice3DS now parses KFDATA blocks, and the example OpenGL code (often the only part people use) now takes the keyframe data into account when rendering models. Substantial improvements were made in loading speed by using OpenGL vertex arrays.

          •  03 Sep 2007 00:21
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            Release Notes: A typo in dom3ds that caused writing 3DS files to fail has been fixed. A couple of command line options have been added to view3ds to control lighting conditions.

            •  18 Aug 2007 09:17
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              Release Notes: A couple bugs were fixed in view3ds: a syntax error where parentheses were omitted from function arguments and a negative sign applied to a tuple. glDeleteTexture was replaced with the correct glDeleteTextures in gltexture.py.

              •  19 Apr 2007 10:24
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                Release Notes: A tiny bugfix for view3ds.

                •  08 Apr 2007 06:23
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                  Release Notes: The code was changed to use the constants defined in the "numpy" namespace instead of the "Numeric" namespace, since numpy no longer seems to provide the Numeric constants. The advantage is that it works for numpy 1.0. The disadvantage is that you can no longer backport it to Numeric by changing the import statements. Most inexplicably, the behavior of numpy.sum changed and broke the calculation of normals. Thus, the builtin sum is used in util.py instead of numpy.sum.

                  •  30 Jan 2007 18:56
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                    Release Notes: This release uses numpy. However, Numeric should still work if you change "import numpy" to "import Numeric as numpy". A bug on big endian machines has been fixed. Nn example module showing how to import 3DS into Blender has been added. The command line tools have been improved a bit.

                    •  22 Nov 2006 20:26
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                      Release Notes:

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