Projects / Brikx / Releases

All releases of Brikx

  •  03 Sep 2009 14:44
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    Release Notes: The most important change is that brikx now can be compiled for GPH WIZ. Several bugs were fixed, including the shine bug. The level order has been changed: the very hard levels were moved to the end. The scoring system has changed: now you get more points as you finish more levels (you only get those points when game is over). There are many other minor changes.

    •  15 Feb 2008 11:12
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      Release Notes: Saved games are now stored in the user's home directory. The highscore table is still common for all users. This version has a simple install script, so you won't need to copy files and directories by hand.

      •  14 Feb 2008 15:10
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        Release Notes: The configuration file is now stored in the user's home directory instead of the game's data directory. The tile selection bug that occurred on some systems in the options screen was fixed.

        •  11 May 2007 10:45
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          Release Notes: Brikx now has music. Some minor bugs were fixed.

          •  27 Feb 2007 10:08
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            Release Notes: The Push function on level 16 was removed as the level is completable without it. The Windows version now has an installer.

            •  18 Feb 2007 15:48
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              Release Notes: A new graphical effect (shine) and two new levels were added. Undo, save, and restart costs depend on level number.

              •  16 Feb 2007 08:49
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                Release Notes: A bug was fixed, so now you cannot move a tile into a falling one.

                •  13 Feb 2007 08:54
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                  Release Notes: Tiles now move smoothly while being swapped. Several bugs were fixed and some levels were made harder (the amount of special functions was reduced to the minimum needed for completing the level).

                  •  10 Feb 2007 22:26
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                    Release Notes: The number of difficulty levels was increased to 4. A new special function was implemented: Swap. Help is more detailed; new pages were added and the existing pages were edited. There is now background under the playfield. Brikx now contains 18 levels. The tile movement code was rewritten, and it is now smoother.

                    •  08 Feb 2007 13:09
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                      Release Notes: The game now contains 17 levels. A new type of wall was added: destructor, which kills all tiles that touch it. The code was also cleaned up, and build warnings warnings were eliminated.

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