All releases of Attal: Lords of Doom

  •  26 May 2008 23:34
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    Release Notes: A resource management rewrite; local resources have been added. Levels have been implemented. The ability to steal resources for creatures has been added. Remote server control has been added. There are speed improvements and refactoring of code. ThemeEditor has been improved. Actions have been added to bases. Popup help has been added. There is a better Debian package. Bugs have been fixed. This release has a Medieval theme: the resources have been changed to be only Money, Wood, Iron, Food, Diamond, and Population.

    •  11 Jun 2007 13:56
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      Release Notes: The graphical engine was improved. The code was ported to the new Qt graphic engine. New graphics were added for bases and units. New scenarios were added. The server and AI were integrated in the client, so local games no longer need any program other than attal-client. Lots of new features were added. At least Qt 4.2.0 is required. A lot of bugs were fixed.

      •  20 Mar 2006 18:33
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        Release Notes: Better fight management, an improved minimap, dependencies between buildings, a village, bugfixes, and partial dropping of Qt3 support.

        •  16 Dec 2005 11:42
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          Release Notes: This version was ported to Qt4 and thus to Windows. The displayLord interface was added. Management of game starting was improved. A grid was implemented in the scenarioEditor. In the fighting system, usability improvements were made, active unit animation was added, handling of cursors was improved, and a new "end fight" dialog was added. Music management improvements were done. The calendar was improved so that it is now saved during the game and managed in the scenario editor and in the theme editor. In the campaign system, the editor was improved, some bugs were fixed, and the first campaign was added.

          •  14 Oct 2005 08:59
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            Release Notes: Team management was implemented. A tavern was implemented. Usability improvements were made. Saving of campaigns was implemented. Animations are handled in the themeEditor. "make install" and "make uninstall" were added for Unix. Bugs were fixed. Animations for the "druidic" creatures in the medieval theme were added.

            •  18 Jun 2005 09:53
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              Release Notes:

              •  06 Jan 2005 04:57
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                Release Notes: "Castle" building was implemented. Connection management was improved. The ability to destroy a unit was implemented. The "behavior" of map creatures (flee/join/mercenary/attack) can be managed. The growth of map creatures can be managed. RandomResource was rewritten. Usability improvements include more information, a better buying interface, and autoscrolling. Exchange units was partially rewritten. "groups" for decorations were added. Autodraw paths and other small improvements were implemented in the Scenario editor. The Theme editor was improved. AI was fixed and improved with exploration, priorities for targets, and tuning based on enemy power. Bugfixes were made.

                •  27 Oct 2004 22:19
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                  Release Notes: New calendar management. Fast connection (client starts the server and connects to it). (Auto) fill scenarios with AI. New display of inside the base. Updated documentation. Added pixmaps for the Mercenary base (medieval theme). Flag management for bases. Bugfixes.

                  •  13 Sep 2004 14:18
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                    Release Notes: Flags are set for lords on the map. Sounds effects are managed. More user-frendly information on the game was added. Management of "far" cells in path. The townhall inside building (for buying other buildings) was improved. The AI was improved. Saving the game was implemented. Population management was added. The code was cleaned up. Experience in the game can be managed. Very basic campaign management was implemented. Bugfixes were made.

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