Projects / The Ark Roleplaying Kernel

The Ark Roleplaying Kernel

The Ark Roleplaying Kernel is a roleplaying engine that will allow game developers to create a full- featured role playing game, without having to write a single line of C++. All they have to do is to create game data (models, textures, world), and define the behaviour NPCs, in Lua. The engine contains a full outdoor 3D engine, with support for skeletal animation, and triangle- accurate collision detection. It also contains tools to create world and quests, and loaders for the most common low-polygon 3D formats.


Recent releases

  •  26 Mar 2003 16:43

    Release Notes: A new demo quest is available. UI support was added, including a game menu, dialogs, and such. Lights and a very basic music player were added. A new dynamic sky (fog, light, skydome, star changes during a day) was implemented, together with other graphic improvements.

    •  02 Mar 2003 21:33

      Release Notes: This release uses Lua instead of Javascript for the scripts, and has skybox and fog, a modules system, a client / server system (optional), and collision detection and raytracing. Many bugs have been fixed, and some things have been rewritten from scratch or cleaned up.

      •  07 Jul 2001 12:13

        No changes have been submitted for this release.


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