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All releases of Animadead

  •  09 Feb 2005 11:58
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    Release Notes: This release is significantly restructured and has many new powerful features. The most major change is that it uses quaternions internally to store local transformations instead of using matrices for world transformations. It now also uses skeletal hierarchies, and can blend animations together. It can make selections of sets of bones using the hierarchy, which can then be used to calculate different animations for different parts of the skeleton.

    •  16 Mar 2004 05:05
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      Release Notes: This release adds configure and Makefile scripts to make it feasible for anyone to compile and check out the library. A converter was added for converting the file types to the proper byte order.

      •  08 Mar 2004 01:35
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        Release Notes:

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