Projects / AIME


AIME is a C++ MUD engine with an OO design, designed to provide utmost flexibility for the designer to create complex worlds. It has a fully-functional builder port, online interpreted specials code, and a flexible levels/quest/profession track system to allow the game owners to set up any world they can imagine.

Operating Systems

Recent releases

  •  20 Apr 2001 21:05

    Release Notes: A new and improved format for the converter and Win32 port interface, increased spell/skill dependency support, a new ability to combine the game and builder ports into one for those with network port restrictions, and many bugfixes.

    •  01 Sep 2000 19:08

      Release Notes: New features include corpse code, better logging, many new features for the initial login, and several new administrative commands. Prompts for new players have changed, offering even more information for gameplay. AIME has now been successfully tested on i386 systems, SPARC, M68k, and the yet to be released IA64 architecture.

      •  28 Jul 2000 18:30

        Release Notes: The ability to spectate on other builders, "masks" for easy management of various user groups, a quiet startup option, numerous enhancements to the dynamic aspects of the game (triggers, specials, tellreplies, shops), and various new properties for rooms.

        •  02 Jul 2000 12:24

          Release Notes: Tons of changes have been made since version 0.52 to include bulletin boards, text config files, a flexible mailer, many bug fixes, more commands, etc.

          Recent comments

          09 Jan 2009 04:24 mordain

          who uses this mud ?
          any live mud servers we can log into to see it working ?

          09 Jan 2009 04:22 mordain

          aime mud type
          is this a diku mud? or lpc ?

          can you tell us more about the mud ?


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