Projects / 0 A.D. / Releases

All releases of 0 A.D.

  •  05 Sep 2013 10:36
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    Release Notes:

    •  02 Apr 2013 21:02
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      Release Notes: This alpha features the Mauryan Indians, AI improvements, six new songs, and more.

      •  16 Dec 2012 23:16
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        Release Notes: Diplomacy, Packing Siege engines, formation order queueing, Slaughter Attack, unit training hotkeys, new match setup options, improved water rendering, a post-processing manager, and rubble.

        •  07 Sep 2012 22:18
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          Release Notes: This alpha features new Celtic factions, many improvements to the graphics, functional gates, a new sound system, improved AI, and more.

          •  16 May 2012 13:47
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            Release Notes: This release features Hellenic factions such as Athens, Macedonia, and Sparta. It has technologies, civilization phases, click-and-drag walls, healing, and more.

            •  15 Mar 2012 19:01
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              Release Notes: This release includes the Roman faction debut, new combat and trade systems, new random maps and animations, AI improvements, and more.

              •  24 Dec 2011 10:21
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                Release Notes: This version debuts the mighty Persian Empire, support for both saving games and reconnecting to multiplayer games, a bartering system, improved AI, and more.

                •  17 Sep 2011 06:48
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                  Release Notes: This release added a dynamic territory game mechanic, the Carthaginian civilisation, a new main menu design, new and revamped music tracks featuring live percussion and flute, and over 100 new sound effects, dozens of them audible in-game.

                  •  10 Jul 2011 18:36
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                    Release Notes: Unit stances were implemented. The delay in carrying out unit instructions was eliminated. Units are less likely to get stuck. 250 new terrain textures, 43 new sound effects, and 6 new or modified maps were added. New Greek units were added: Houses, siege tower, Thracian Mercenary. Art was released for all of the remaining Champion units. A brand new P-51 Mustang demonstrates flight by flying around the map and attacking targets on the ground and in the air.

                    •  20 May 2011 13:51
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                      Release Notes: New civilization: Iberians. Much improved enemy AI. Random map scripting. Unit promotions. Improved formations. An idle unit button. Graphics: a new shader-based renderer mode to support new effects and improve performance; improved lighting for warmer and more vivid colors; particles (fire, smoke, construction dust, sparkles near mines, and falling leaves); and terrain decals (smoother building foundations on bumpy terrain). Hidden units are visible as silhouettes.

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